Games
DLCTris
February 2012 — [Pirate Kart V]. HTML5
WHAT IF TETRIS HAD BEEN MADE IN 2012?
Terminus
August 2010 — [10 Year Game Compo]. C++ / libtcod
Work-in-progress entry for the Games Collective 10 Year compo. Exploration, survival, man vs. nature in an impossibly large procedural world.
The Legend of Ecma
August 2010 [JS1k Compo]. Web / HTML5
Zelda/Rogue-like in 1020 bytes of JavaScript.
Hubris Quest / Sword of Pixel
January 2010 [Assemblee 2 Compo]. Web / AS3 / NodeJS / CouchDB
An MMO for the Assemblee 2 competition. Client was built using AS3/Flixel, the server was implemented in NodeJS using CouchDB for persistence. This was partially completed but has been since decommissioned.
Pumping Muscles
August 2009. iPhone 2 / ObjectiveC
A simple game designed to cause physical exertion.
Professional Work (Monolith, S2Games, THQ/Rainbow)
April 1998 - August 2004
Gruntz (Networking), No One Lives Forever (AI), No One Lives Forever 2 (R&D), The Matrix Online (R&D), Savage: Battle for Newerth (AI), Cars (Interface)